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Real-time & peer-to-peer

WebRTC & peer-to-peer development

We build real-time and peer-to-peer systems: connecting two machines directly across hostile networks, keeping latency low enough for live interaction, and falling back to an authenticated relay when a direct path can't be made.

What's included

What real-time, peer-to-peer means here

Connecting two devices directly is deceptively hard: most sit behind NATs and firewalls that don't want unsolicited traffic. We build the full path: NAT traversal, the coordination that sets it up, and an authenticated relay for the cases where a direct connection isn't possible.

In scope
  • Direct peer-to-peer connections through NATs and firewalls
  • Session coordination: who connects to whom, and when
  • Authenticated relay fallback for restrictive networks
  • Encrypted, identity-verified transport between peers
  • Low-latency audio, video, and data channels
  • Adaptive bitrate that responds to live network conditions
How we work

How we build real-time systems

We design for the network you actually have, not the one in the diagram: lossy, asymmetric and full of middleboxes. Every layer is measured against real conditions.

  1. 1

    Connectivity model

    We map your real network conditions (NAT classes, firewalls, the share of users who'll need a relay) and design the connection strategy around them.

  2. 2

    Coordination & transport

    A signalling service coordinates the peers; the transport is encrypted and identity-verified, with an authenticated relay as the fallback.

  3. 3

    Media pipeline

    Where live media is in play, encoding and decoding that adapt quality to the link's bandwidth and latency.

  4. 4

    Resilience testing

    We test across the common NAT classes and on degraded links, confirming the relay fallback engages cleanly when a direct path fails.

  5. 5

    Operate & observe

    Metrics on connection success, fallback rate, and stream quality so you can see how the system behaves in the wild, not just in the lab.

Deliverables

What you receive

A connectivity layer that works across the real internet, with the observability to prove it and the docs to own it.

What you get
  • A peer-to-peer connection layer with NAT traversal and relay fallback
  • A signalling service for session and peer coordination
  • Encrypted, identity-verified transport between peers
  • A media path with adaptive bitrate, where live audio/video is needed
  • Connection-success and fallback-rate metrics wired in
  • Architecture documentation and a handover for your team
Stack & approach

How we build the connectivity layer

RustNAT traversalSignallingAuthenticated relayEncrypted transportAdaptive bitrate media

We design the connectivity layer around your network reality: direct wherever the network allows, an authenticated relay when it doesn't, and every session encrypted and identity-verified.

Questions

Real-time & P2P questions

Do all connections go peer-to-peer?

Most can, but not all networks allow a direct path. A reliable design connects directly wherever the network allows and through an authenticated relay when it doesn't, so connectivity holds even when true peer-to-peer isn't possible.

Is this the same as using a hosted WebRTC service?

WebRTC is a set of building blocks; a hosted service wraps them with someone else's signalling, relays, and pricing. We can build on WebRTC where it fits, or implement the connectivity layer directly when you need control over the transport, the relay, and where data flows. We'll recommend whichever serves your latency, cost, and data-residency needs.

How do you keep peer connections secure?

The transport is encrypted and identity-verified, so peers confirm exactly who they're talking to before any data flows, and a man-in-the-middle can't quietly insert itself. When a relay is used, it is authenticated, not an open pipe.

Can you keep media smooth on a bad connection?

Yes. We build an adaptive bitrate ladder that responds to live bandwidth and round-trip time, trading detail for smoothness only when it has to. The stream picks the right codec and bitrate for the link in real time.

Connecting devices is our home turf.

Tell us what needs to talk to what, across whatever networks stand in the way, and we'll design a connection that holds up.